000 02225nam a22003735i 4500
001 u370953
003 SIRSI
005 20160812080102.0
007 cr nn 008mamaa
008 111213s2011 xxu| s |||| 0|eng d
020 _a9781430235286
_9978-1-4302-3528-6
040 _cMX-MeUAM
050 4 _aQA75.5-76.95
082 0 4 _a004
_223
100 1 _aRichter, Kyle.
_eauthor.
245 1 0 _aBeginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch
_h[recurso electrónico] /
_cby Kyle Richter.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2011.
300 _aXV, 240 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _aBeginning iOS Game Center and Game Kit shows you how to use Game Center and Game Kit to create fun and polished games that use advanced features such as social networking and voice over IP (VoIP). Game Kit and Game Center can help you reach new customers through social interaction, so this book shows you how you can quickly add a level of polish to your app that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Learn how to quickly implement many advanced social networking concepts into your apps. You'll be guided through the process of creating a custom Game Center Manager class that can be rapidly deployed into any of your new or existing projects. Furthermore, learn how to avoid pitfalls commonly encountered by new Game Center developers.
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430235279
856 4 0 _zLibro electrónico
_uhttp://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-1-4302-3528-6
596 _a19
942 _cLIBRO_ELEC
999 _c198833
_d198833