000 | 03328nam a22003735i 4500 | ||
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001 | u371009 | ||
003 | SIRSI | ||
005 | 20160812080104.0 | ||
007 | cr nn 008mamaa | ||
008 | 120131s2011 xxu| s |||| 0|eng d | ||
020 |
_a9781430237846 _9978-1-4302-3784-6 |
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040 | _cMX-MeUAM | ||
050 | 4 | _aQA75.5-76.95 | |
082 | 0 | 4 |
_a004 _223 |
100 | 1 |
_aMatthews, Robbie. _eauthor. |
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245 | 1 | 0 |
_aBeginning Android Tablet Programming _h[recurso electrónico] : _bStarting with Android Honeycomb for Tablets / _cby Robbie Matthews. |
264 | 1 |
_aBerkeley, CA : _bApress, _c2011. |
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300 |
_aXVIII, 292 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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520 | _aBeginning Android Tablet Programming starts off by showing how to get your system ready for Android tablet programming. You won't need any previous Android experience, because you'll learn all about the basic structure of an Android program and how the Android operating system works—and then you'll learn how to write your first Android tablet application from scratch! Beginning Android Tablet Programming then equips you to build a set of interesting and fully-working Android tablet applications. These projects will give you the inspiration and insights to build your own Android programs in the future. You'll be introduced to 2D programming, and you'll see what you can do with a touch screen interface and the Honeycomb SDK. Of course, 3D programming is even more alluring for many programmers. If that includes you, you'll learn about how Honeycomb has changed the game for Android graphics programming, and get your first taste of 3D programming on an Android tablet. Lights, camera, action! You'll learn along the way how Android Honeycomb gives you access, through your programming, to all those interesting sensors that tablet computers are equipped with today—beyond the touch screen itself. You'll learn, for example, how you to use a tablet GPS sensor to locate your car! You'll also discover how you can access files on your tablet—or on the web—through programming, and then build on that insight to create your own file browser application. This Android project contains many useful coding techniques appropriate for many situations you might encounter in your future programming Android tablet applications; you'll be glad to have them under your belt. So do you want to write programs that can receive and send reminder messages via SMS? Do you want to write your first 2D or 3D game on Android? Perhaps you'd like to write an application that sorts out all your contacts for you! Beginning Android Tablet Programming introduces you to Android tablet programming, and shows how you can program your Android tablet from scratch to do what you want! | ||
650 | 0 | _aComputer science. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aComputer Science, general. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9781430237839 |
856 | 4 | 0 |
_zLibro electrónico _uhttp://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-1-4302-3784-6 |
596 | _a19 | ||
942 | _cLIBRO_ELEC | ||
999 |
_c198889 _d198889 |