000 02194nam a22003735i 4500
001 u371032
003 SIRSI
005 20160812080106.0
007 cr nn 008mamaa
008 120131s2011 xxu| s |||| 0|eng d
020 _a9781430239130
_9978-1-4302-3913-0
040 _cMX-MeUAM
050 4 _aQA75.5-76.95
082 0 4 _a004
_223
100 1 _aRoche, Kyle.
_eauthor.
245 1 0 _aPro iOS 5 Augmented Reality
_h[recurso electrónico] /
_cby Kyle Roche.
264 1 _aBerkeley, CA :
_bApress,
_c2011.
300 _aXII, 356 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _aAugmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go. Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you'll learn the building blocks of creating augmented reality applications. Case studies are included in this one-of-a-kind book and you'll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera. This book complements other iOS game or social media apps development books available from Apress. After reading Pro iOS 5 Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps.  
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430239123
856 4 0 _zLibro electrónico
_uhttp://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-1-4302-3913-0
596 _a19
942 _cLIBRO_ELEC
999 _c198912
_d198912