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020 _a9781848825536
_9978-1-84882-553-6
040 _cMX-MeUAM
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
100 1 _aBernsen, Niels Ole.
_eauthor.
245 1 0 _aMultimodal Usability
_h[recurso electrónico] /
_cby Niels Ole Bernsen, Laila Dybkjær.
264 1 _aLondon :
_bSpringer London,
_c2010.
300 _bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aHuman-Computer Interaction Series,
_x1571-5035
505 0 _aStructure, Usability, Readership -- Intermezzo 1: Three Multimodal Cases -- Creating a Model of Use -- Modalities and Devices -- Intermezzo 2: Status on Cases and Next Steps -- Common Approaches, Methods, Planning -- Intermezzo 3: Case Usability Workplan, Design -- Question-Answering -- Meetings with Discussion -- Observation of Users -- Imagination -- Interaction with the System -- Lab Sessions with Subjects -- Intermezzo 4: Case Usability Method Plan -- Data Handling -- Usability Data Analysis and Evaluation -- Intermezzo 5: Sudoku Usability Evaluation -- Multimodal Usability: Conclusions and Future Work.
520 _aMultimodal Usability demonstrates several major generalisations of human-computer interaction and extends the traditional focus on graphical user interfaces to all input/output modalities accessible to vision, hearing, and touch. Multimodal Usability can help make a multimodal interactive system usable no matter if you are building a work tool or a game, and whether your system models aspects of people, like a virtual (or robot) companion or friend, or not. Successful implementation can be achieved using the following usability development steps: (1) Augment system model specification with an AMITUDE model of use specified in terms of Application type, Modalities, Interaction type, Task, User, Device and Environment of use. (2) Apply usability methods to collect the usability data needed at any time. A toolbox of 24 key methods are presented in a common format. Methods are of five kinds: question-answering, meetings with discussion, observation, imagination, and interaction with the system. (3) For each method application, post-process, annotate, analyse, report, and act on the data to improve system model usability. Three multimodal system Cases are included to illustrate usability development from idea to user test of the implemented prototype. Multimodal Usability assumes no prior knowledge about usability and human-computer interaction.
650 0 _aComputer science.
650 0 _aComputer system performance.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aSystem Performance and Evaluation.
650 2 4 _aMedia Design.
700 1 _aDybkjær, Laila.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781848825529
830 0 _aHuman-Computer Interaction Series,
_x1571-5035
856 4 0 _zLibro electrónico
_uhttp://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-1-84882-553-6
596 _a19
942 _cLIBRO_ELEC
999 _c200598
_d200598