000 | 02604nam a22004455i 4500 | ||
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001 | u372874 | ||
003 | SIRSI | ||
005 | 20160812084119.0 | ||
007 | cr nn 008mamaa | ||
008 | 100721s2010 xxk| s |||| 0|eng d | ||
020 |
_a9781849962636 _9978-1-84996-263-6 |
||
040 | _cMX-MeUAM | ||
050 | 4 | _aQA76.9.C65 | |
082 | 0 | 4 |
_a003.3 _223 |
100 | 1 |
_aMagnenat-Thalmann, Nadia. _eeditor. |
|
245 | 1 | 0 |
_aModeling and Simulating Bodies and Garments _h[recurso electrónico] / _cedited by Nadia Magnenat-Thalmann. |
264 | 1 |
_aLondon : _bSpringer London : _bImprint: Springer, _c2010. |
|
300 |
_aXVIII, 186p. 142 illus., 22 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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505 | 0 | _aModeling Bodies -- Character Based Adaptation -- Cloth Modeling and Simulation -- Designing and Animating Patterns and Clothes -- Virtual Prototyping and Collaboration in the Clothing Industry. | |
520 | _aModeling and Simulating Bodies and Garments is a comprehensive visual textbook, dealing with all aspects of 3D virtual clothing and allowing users to try on virtual outfits. It covers a number of topics including: - Body modeling and animation - Character based adaptation - Cloth modeling and simulation - Design and animation of patterns and clothes - Virtual prototyping The chapters cover the complex issues that have to be addressed in order to successfully implement a 3D virtual try-on, discussing the adjustments that have to be made to calibrate the dimensions, the effects of motion, and cloth retargeting. The ultimate goal is for humans to see themselves at any time, wearing any clothing available in the database, adapted to their body size. Students and practitioners alike will benefit from the information contained in the book. Many images are included, and more can be found on www.miralab.ch. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aComputer simulation. | |
650 | 0 | _aComputer graphics. | |
650 | 0 | _aComputer vision. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aSimulation and Modeling. |
650 | 2 | 4 | _aComputer Graphics. |
650 | 2 | 4 | _aImage Processing and Computer Vision. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9781849962629 |
856 | 4 | 0 |
_zLibro electrónico _uhttp://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-1-84996-263-6 |
596 | _a19 | ||
942 | _cLIBRO_ELEC | ||
999 |
_c200754 _d200754 |