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003 | SIRSI | ||
005 | 20160812084241.0 | ||
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008 | 101211s2011 gw | s |||| 0|eng d | ||
020 |
_a9783642137570 _9978-3-642-13757-0 |
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040 | _cMX-MeUAM | ||
050 | 4 | _aHD28-70 | |
082 | 0 | 4 |
_a658.514 _223 |
100 | 1 |
_aMeinel, Christoph. _eeditor. |
|
245 | 1 | 0 |
_aDesign Thinking _h[recurso electrónico] : _bUnderstand – Improve – Apply / _cedited by Christoph Meinel, Larry Leifer, Hasso Plattner. |
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2011. |
|
300 |
_aXXII, 238 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 | _aUnderstanding Innovation | |
520 | _a“Everybody loves an innovation, an idea that sells.“ But how do we arrive at such ideas that sell? And is it possible to learn how to become an innovator? Over the years Design Thinking – a program originally developed in the engineering department of Stanford University and offered by the two D-schools at the Hasso Plattner Institutes in Stanford and in Potsdam – has proved to be really successful in educating innovators. It blends an end-user focus with multidisciplinary collaboration and iterative improvement to produce innovative products, systems, and services. Design Thinking creates a vibrant interactive environment that promotes learning through rapid conceptual prototyping. In 2008, the HPI-Stanford Design Thinking Research Program was initiated, a venture that encourages multidisciplinary teams to investigate various phenomena of innovation in its technical, business, and human aspects. The researchers are guided by two general questions: 1. What are people really thinking and doing when they are engaged in creative design innovation? How can new frameworks, tools, systems, and methods augment, capture, and reuse successful practices? 2. What is the impact on technology, business, and human performance when design thinking is practiced? How do the tools, systems, and methods really work to get the innovation you want when you want it? How do they fail? In this book, the researchers take a system’s view that begins with a demand for deep, evidence-based understanding of design thinking phenomena. They continue with an exploration of tools which can help improve the adaptive expertise needed for design thinking. The final part of the book concerns design thinking in information technology and its relevance for business process modeling and agile software development, i.e. real world creation and deployment of products, services, and enterprise systems. | ||
650 | 0 | _aEconomics. | |
650 | 0 | _aManagement information systems. | |
650 | 1 | 4 | _aEconomics/Management Science. |
650 | 2 | 4 | _aInnovation/Technology Management. |
650 | 2 | 4 | _aBusiness Information Systems. |
700 | 1 |
_aLeifer, Larry. _eeditor. |
|
700 | 1 |
_aPlattner, Hasso. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783642137563 |
830 | 0 | _aUnderstanding Innovation | |
856 | 4 | 0 |
_zLibro electrónico _uhttp://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-3-642-13757-0 |
596 | _a19 | ||
942 | _cLIBRO_ELEC | ||
999 |
_c202460 _d202460 |