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020 _a9783642180064
_9978-3-642-18006-4
040 _cMX-MeUAM
050 4 _aQ334-342
050 4 _aTJ210.2-211.495
082 0 4 _a006.3
_223
100 1 _aBenz, Anton.
_eeditor.
245 1 0 _aLanguage, Games, and Evolution
_h[recurso electrónico] :
_bTrends in Current Research on Language and Game Theory /
_cedited by Anton Benz, Christian Ebert, Gerhard Jäger, Robert Rooij.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2011.
300 _aVII, 189p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v6207
520 _aRecent years witnessed an increased interest in formal pragmatics and especially the establishment of game theory as a new research methodology for the study of language use. Game and Decision Theory (GDT) are natural candidates if we look for a theoretical foundation of linguistic pragmatics. Over the last decade, a firm research community has emerged with a strong interdisciplinary character, where economists, philosophers, and social scientists meet with linguists. Within this field of research, three major currents can be distinguished: one is closely related to the Gricean paradigm and aims at a precise foundation of pragmatic reasoning, the second originates in the economic literature and is concerned with the role of game theory in the context of language use, and the third aims at language evolution seen either from a biological or from a cultural perspective. Edited in collaboration with FoLLI, the Association of Logic, Language and Information, this volume is based on a selection of papers of two international conferences, one organised at ESSLLI in 2007 on language, games, and evolution, and the other organised at the ZAS in Berlin on games and decisions in pragmatics in 2008. This volume is rounded off by additional invited papers and now contains eight articles of leading researchers in the field which together provide a state-of-the-art survey of current research on language evolution and game theoretic approaches to pragmatics.
650 0 _aComputer science.
650 0 _aComputer software.
650 0 _aComputational complexity.
650 0 _aArtificial intelligence.
650 1 4 _aComputer Science.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aAlgorithm Analysis and Problem Complexity.
650 2 4 _aComputation by Abstract Devices.
650 2 4 _aDiscrete Mathematics in Computer Science.
650 2 4 _aMathematical Logic and Formal Languages.
700 1 _aEbert, Christian.
_eeditor.
700 1 _aJäger, Gerhard.
_eeditor.
700 1 _aRooij, Robert.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642180057
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v6207
856 4 0 _zLibro electrónico
_uhttp://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-3-642-18006-4
596 _a19
942 _cLIBRO_ELEC
999 _c203520
_d203520