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020 _a9783642249426
_9978-3-642-24942-6
040 _cMX-MeUAM
050 4 _aQA75.5-76.95
082 0 4 _a004
_223
100 1 _aRieser, Verena.
_eauthor.
245 1 0 _aReinforcement Learning for Adaptive Dialogue Systems
_h[recurso electrónico] :
_bA Data-driven Methodology for Dialogue Management and Natural Language Generation /
_cby Verena Rieser, Oliver Lemon.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2011.
300 _aXVI, 256 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aTheory and Applications of Natural Language Processing
505 0 _a1.Introduction -- 2.Background -- 3.Reinforcement Learning for Information Seeking dialogue strategies -- 4.The bootstrapping approach to developing Reinforcement Learning-based  strategies -- 5.Data Collection in aWizard-of-Oz experiment -- 6.Building a simulated learning environment from Wizard-of-Oz data -- 7.Comparing Reinforcement and Supervised Learning of dialogue policies with real users -- 8.Meta-evaluation -- 9.Adaptive Natural Language Generation -- 10.Conclusion -- References -- Example Dialogues -- A.1.Wizard-of-Oz Example Dialogues -- A.2.Example Dialogues from Simulated Interaction -- A.3.Example Dialogues from User Testing -- Learned State-Action Mappings -- Index.
520 _aThe past decade has seen a revolution in the field of spoken dialogue systems. As in other areas of Computer Science and Artificial Intelligence, data-driven methods are now being used to drive new methodologies for system development and evaluation. This book is a unique contribution to that ongoing change. A new  methodology for developing spoken dialogue systems is described in detail. The journey starts and ends with human behaviour in interaction, and explores methods for learning from the data, for building simulation environments for training and testing systems, and for evaluating the results. The detailed material covers: Spoken and Multimodal dialogue systems, Wizard-of-Oz data collection, User Simulation methods, Reinforcement Learning, and Evaluation methodologies. The book is a research guide for students and researchers with a background in Computer Science, AI, or Machine Learning. It navigates through a detailed case study in data-driven methods for development and evaluation of spoken dialogue systems. Common challenges associated with this approach are discussed and example solutions are provided. This work provides insights, lessons, and inspiration for future research and development – not only for spoken dialogue systems in particular, but for data-driven approaches to human-machine interaction in general.
650 0 _aComputer science.
650 0 _aArtificial intelligence.
650 0 _aTranslators (Computer programs).
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aLanguage Translation and Linguistics.
650 2 4 _aUser Interfaces and Human Computer Interaction.
700 1 _aLemon, Oliver.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642249419
830 0 _aTheory and Applications of Natural Language Processing
856 4 0 _zLibro electrónico
_uhttp://148.231.10.114:2048/login?url=http://link.springer.com/book/10.1007/978-3-642-24942-6
596 _a19
942 _cLIBRO_ELEC
999 _c204727
_d204727