000 03467nam a22005055i 4500
001 978-3-319-39672-9
003 DE-He213
005 20180206182939.0
007 cr nn 008mamaa
008 160514s2016 gw | s |||| 0|eng d
020 _a9783319396729
_9978-3-319-39672-9
050 4 _aQA75.5-76.95
072 7 _aUMA
_2bicssc
072 7 _aCOM014000
_2bisacsh
072 7 _aCOM018000
_2bisacsh
082 0 4 _a006
_223
245 1 0 _aSocial Computing in Digital Education
_h[recurso electrónico] :
_bFirst International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015, Revised Selected Papers /
_cedited by Fernando Koch, Andrew Koster, Tiago Primo.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2016.
300 _aXIII, 141 p. 72 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aCommunications in Computer and Information Science,
_x1865-0929 ;
_v606
505 0 _aNovel data mining and machine learning for social intelligence in digital education -- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment -- Smart environments and interactive systems of social computing in digital education -- Analysis of social media and media intelligence in digital education -- Mobile social gaming in digital education -- The utilization of mobile and wearable technology in social systems in digital education, and others.
520 _aThis book constitutes the refereed proceedings of the First International Workshop, SOCIALEDU 2015, held in Stanford, CA, USA, in August 2015. The workshop aimed to discuss computational models of social computing applied to Digital Education. The 9 revised full papers presented were carefully reviewed and selected from 12 submissions. The papers address issues such as novel data mining and machine learning for social intelligence in digital education.- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment.- Smart environments and interactive systems of social computing in digital education.- Analysis of social media and media intelligence in digital education.- Mobile social gaming in digital education.- The utilization of mobile and wearable technology in social systems in digital education, and others.
650 0 _aComputer science.
650 0 _aComputers.
650 0 _aApplication software.
650 1 4 _aComputer Science.
650 2 4 _aComputing Methodologies.
650 2 4 _aComputer Applications.
700 1 _aKoch, Fernando.
_eeditor.
700 1 _aKoster, Andrew.
_eeditor.
700 1 _aPrimo, Tiago.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319396712
830 0 _aCommunications in Computer and Information Science,
_x1865-0929 ;
_v606
856 4 0 _zLibro electrónico
_uhttp://148.231.10.114:2048/login?url=http://dx.doi.org/10.1007/978-3-319-39672-9
912 _aZDB-2-SCS
942 _cLIBRO_ELEC
999 _c225574
_d225574