000 | 03467nam a22005055i 4500 | ||
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001 | 978-3-319-39672-9 | ||
003 | DE-He213 | ||
005 | 20180206182939.0 | ||
007 | cr nn 008mamaa | ||
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020 |
_a9783319396729 _9978-3-319-39672-9 |
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_aSocial Computing in Digital Education _h[recurso electrónico] : _bFirst International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015, Revised Selected Papers / _cedited by Fernando Koch, Andrew Koster, Tiago Primo. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2016. |
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300 |
_aXIII, 141 p. 72 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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_atext file _bPDF _2rda |
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490 | 1 |
_aCommunications in Computer and Information Science, _x1865-0929 ; _v606 |
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505 | 0 | _aNovel data mining and machine learning for social intelligence in digital education -- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment -- Smart environments and interactive systems of social computing in digital education -- Analysis of social media and media intelligence in digital education -- Mobile social gaming in digital education -- The utilization of mobile and wearable technology in social systems in digital education, and others. | |
520 | _aThis book constitutes the refereed proceedings of the First International Workshop, SOCIALEDU 2015, held in Stanford, CA, USA, in August 2015. The workshop aimed to discuss computational models of social computing applied to Digital Education. The 9 revised full papers presented were carefully reviewed and selected from 12 submissions. The papers address issues such as novel data mining and machine learning for social intelligence in digital education.- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment.- Smart environments and interactive systems of social computing in digital education.- Analysis of social media and media intelligence in digital education.- Mobile social gaming in digital education.- The utilization of mobile and wearable technology in social systems in digital education, and others. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aComputers. | |
650 | 0 | _aApplication software. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aComputing Methodologies. |
650 | 2 | 4 | _aComputer Applications. |
700 | 1 |
_aKoch, Fernando. _eeditor. |
|
700 | 1 |
_aKoster, Andrew. _eeditor. |
|
700 | 1 |
_aPrimo, Tiago. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319396712 |
830 | 0 |
_aCommunications in Computer and Information Science, _x1865-0929 ; _v606 |
|
856 | 4 | 0 |
_zLibro electrónico _uhttp://148.231.10.114:2048/login?url=http://dx.doi.org/10.1007/978-3-319-39672-9 |
912 | _aZDB-2-SCS | ||
942 | _cLIBRO_ELEC | ||
999 |
_c225574 _d225574 |