000 | 03402nam a22005895i 4500 | ||
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001 | 978-3-319-39402-2 | ||
003 | DE-He213 | ||
005 | 20180206183118.0 | ||
007 | cr nn 008mamaa | ||
008 | 160511s2016 gw | s |||| 0|eng d | ||
020 |
_a9783319394022 _9978-3-319-39402-2 |
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050 | 4 | _aQ334-342 | |
050 | 4 | _aTJ210.2-211.495 | |
072 | 7 |
_aUYQ _2bicssc |
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_aTJFM1 _2bicssc |
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_aCOM004000 _2bisacsh |
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_a006.3 _223 |
245 | 1 | 0 |
_aComputer Games _h[recurso electrónico] : _bFourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers / _cedited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2016. |
|
300 |
_aXII, 179 p. 51 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aCommunications in Computer and Information Science, _x1865-0929 ; _v614 |
|
520 | _aThis book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015. The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aComputers. | |
650 | 0 |
_aComputer science _xMathematics. |
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650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aPersonal computers. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
650 | 2 | 4 | _aPersonal Computing. |
650 | 2 | 4 | _aMathematics of Computing. |
650 | 2 | 4 | _aTheory of Computation. |
700 | 1 |
_aCazenave, Tristan. _eeditor. |
|
700 | 1 |
_aWinands, Mark H.M. _eeditor. |
|
700 | 1 |
_aEdelkamp, Stefan. _eeditor. |
|
700 | 1 |
_aSchiffel, Stephan. _eeditor. |
|
700 | 1 |
_aThielscher, Michael. _eeditor. |
|
700 | 1 |
_aTogelius, Julian. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319394015 |
830 | 0 |
_aCommunications in Computer and Information Science, _x1865-0929 ; _v614 |
|
856 | 4 | 0 |
_zLibro electrónico _uhttp://148.231.10.114:2048/login?url=http://dx.doi.org/10.1007/978-3-319-39402-2 |
912 | _aZDB-2-SCS | ||
942 | _cLIBRO_ELEC | ||
999 |
_c227479 _d227479 |