000 03028nam a22005175i 4500
001 978-3-319-30004-7
003 DE-He213
005 20180206183141.0
007 cr nn 008mamaa
008 160509s2016 gw | s |||| 0|eng d
020 _a9783319300047
_9978-3-319-30004-7
050 4 _aQA76.6-76.66
072 7 _aUM
_2bicssc
072 7 _aCOM051000
_2bisacsh
082 0 4 _a005.11
_223
100 1 _aAycock, John.
_eauthor.
245 1 0 _aRetrogame Archeology
_h[recurso electrónico] :
_bExploring Old Computer Games /
_cby John Aycock.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2016.
300 _aXIX, 222 p. 172 illus., 20 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aIntroduction -- Memory Management -- Slow, Wildly Incompatible I/O -- Interpreters -- Data Compression -- Procedural Content Generation -- Protection -- Obfuscation and Optimization -- Endgame.
520 _aDrawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.
650 0 _aComputer science.
650 0 _aComputer programming.
650 0 _aMultimedia information systems.
650 0 _aComputers.
650 0 _aCommunication.
650 0 _aSociology.
650 0 _aMass media.
650 1 4 _aComputer Science.
650 2 4 _aProgramming Techniques.
650 2 4 _aHistory of Computing.
650 2 4 _aMedia Research.
650 2 4 _aMultimedia Information Systems.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319300023
856 4 0 _zLibro electrónico
_uhttp://148.231.10.114:2048/login?url=http://dx.doi.org/10.1007/978-3-319-30004-7
912 _aZDB-2-SCS
942 _cLIBRO_ELEC
999 _c227942
_d227942