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_aIntersections in Simulation and Gaming _h[electronic resource] : _b21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers / _cedited by Anjum Naweed, Marcin Wardaszko, Elyssebeth Leigh, Sebastiaan Meijer. |
250 | _a1st ed. 2018. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2018. |
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300 |
_aXI, 412 p. 121 illus. _bonline resource. |
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490 | 1 |
_aInformation Systems and Applications, incl. Internet/Web, and HCI ; _v10711 |
|
500 | _aAcceso multiusuario | ||
520 | _aThis book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game. | ||
541 |
_fUABC ; _cTemporal ; _d01/01/2021-12/31/2023. |
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650 | 0 | _aComputer communication systems. | |
650 | 0 | _aEducation-Data processing. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aApplication software. | |
650 | 0 | _aOptical data processing. | |
650 | 1 | 4 |
_aComputer Communication Networks. _0https://scigraph.springernature.com/ontologies/product-market-codes/I13022 |
650 | 2 | 4 |
_aComputers and Education. _0https://scigraph.springernature.com/ontologies/product-market-codes/I24032 |
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_aUser Interfaces and Human Computer Interaction. _0https://scigraph.springernature.com/ontologies/product-market-codes/I18067 |
650 | 2 | 4 |
_aComputer Appl. in Social and Behavioral Sciences. _0https://scigraph.springernature.com/ontologies/product-market-codes/I23028 |
650 | 2 | 4 |
_aImage Processing and Computer Vision. _0https://scigraph.springernature.com/ontologies/product-market-codes/I22021 |
700 | 1 |
_aNaweed, Anjum. _eeditor. _0(orcid)0000-0002-5534-4295 _1https://orcid.org/0000-0002-5534-4295 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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_aWardaszko, Marcin. _eeditor. _0(orcid)0000-0001-5411-7894 _1https://orcid.org/0000-0001-5411-7894 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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700 | 1 |
_aLeigh, Elyssebeth. _eeditor. _0(orcid)0000-0001-6887-1388 _1https://orcid.org/0000-0001-6887-1388 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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700 | 1 |
_aMeijer, Sebastiaan. _eeditor. _0(orcid)0000-0003-1126-3781 _1https://orcid.org/0000-0003-1126-3781 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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