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020 _a9783319678504
_9978-3-319-67850-4
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050 4 _aQA76.9.H85
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082 0 4 _a4.019
_223
100 1 _aCostello, Brigid M.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aRhythm, Play and Interaction Design
_h[electronic resource] /
_cby Brigid M. Costello.
250 _a1st ed. 2018.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2018.
300 _aXIV, 188 p. 15 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringer Series on Cultural Computing,
_x2195-9056
500 _aAcceso multiusuario
505 0 _aRhythmic Experience -- Part 1 - Experiencing Rhythm -- Culture and Time -- Moving Bodies -- Daily Cycles -- Playing Rhythm -- Part 2 - Designing Rhythm -- Being Swept In -- Sculpting Attention -- Crafting Trajectories -- Textures and Transitions -- Predictability -- Vitality -- Conclusion: Architectures of Rhythm.
520 _aThere are rhythms of action and response to all human-computer interactions. As we click, swipe, tap and sway to their beats, these rhythms intersect with the rhythms of our everyday lives. Perhaps they synchronize, perhaps they disrupt each other or maybe they dance together. Whatever their impact our experience of these rhythms will colour our experience of an interaction design. In playful interactive applications, rhythm is especially crucial because of the role it performs in building and maintaining the precarious spirit of play. Play involves movement and this movement has a rhythm that drives the experience. But what is the character of these rhythms of play and how can they be used in the design of interactive applications? These questions are the focus of this book. Drawing on traditions of rhythmic design practice in dance, performance, music and architecture, this book reveals key insights into practical strategies for designing playful rhythmic experience. With playful experiences now being incorporated into almost every type of computer application, interaction design practitioners and researchers need to develop a deeper understanding of the specific character of rhythms within play. Written from a designer's perspective, with interviews from leading creative artists and interaction design practitioners, Rhythm, Play and Interaction Design will help practitioners, researchers and students understand, evaluate and create rhythmic experiences. .
541 _fUABC ;
_cTemporal ;
_d01/01/2021-12/31/2023.
650 0 _aUser interfaces (Computer systems).
650 0 _aMultimedia systems .
650 1 4 _aUser Interfaces and Human Computer Interaction.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I18067
650 2 4 _aMedia Design.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I25004
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783319678481
776 0 8 _iPrinted edition:
_z9783319678498
776 0 8 _iPrinted edition:
_z9783030098131
830 0 _aSpringer Series on Cultural Computing,
_x2195-9056
856 4 0 _zLibro electrónico
_uhttp://148.231.10.114:2048/login?url=https://doi.org/10.1007/978-3-319-67850-4
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cLIBRO_ELEC
999 _c243026
_d243025