000 | 03977nam a22005655i 4500 | ||
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001 | 978-3-319-67850-4 | ||
003 | DE-He213 | ||
005 | 20210201191410.0 | ||
007 | cr nn 008mamaa | ||
008 | 180403s2018 gw | s |||| 0|eng d | ||
020 |
_a9783319678504 _9978-3-319-67850-4 |
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050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
072 | 7 |
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_aCOM070000 _2bisacsh |
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_aUYZG _2thema |
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082 | 0 | 4 |
_a005.437 _223 |
082 | 0 | 4 |
_a4.019 _223 |
100 | 1 |
_aCostello, Brigid M. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
|
245 | 1 | 0 |
_aRhythm, Play and Interaction Design _h[electronic resource] / _cby Brigid M. Costello. |
250 | _a1st ed. 2018. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2018. |
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300 |
_aXIV, 188 p. 15 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aSpringer Series on Cultural Computing, _x2195-9056 |
|
500 | _aAcceso multiusuario | ||
505 | 0 | _aRhythmic Experience -- Part 1 - Experiencing Rhythm -- Culture and Time -- Moving Bodies -- Daily Cycles -- Playing Rhythm -- Part 2 - Designing Rhythm -- Being Swept In -- Sculpting Attention -- Crafting Trajectories -- Textures and Transitions -- Predictability -- Vitality -- Conclusion: Architectures of Rhythm. | |
520 | _aThere are rhythms of action and response to all human-computer interactions. As we click, swipe, tap and sway to their beats, these rhythms intersect with the rhythms of our everyday lives. Perhaps they synchronize, perhaps they disrupt each other or maybe they dance together. Whatever their impact our experience of these rhythms will colour our experience of an interaction design. In playful interactive applications, rhythm is especially crucial because of the role it performs in building and maintaining the precarious spirit of play. Play involves movement and this movement has a rhythm that drives the experience. But what is the character of these rhythms of play and how can they be used in the design of interactive applications? These questions are the focus of this book. Drawing on traditions of rhythmic design practice in dance, performance, music and architecture, this book reveals key insights into practical strategies for designing playful rhythmic experience. With playful experiences now being incorporated into almost every type of computer application, interaction design practitioners and researchers need to develop a deeper understanding of the specific character of rhythms within play. Written from a designer's perspective, with interviews from leading creative artists and interaction design practitioners, Rhythm, Play and Interaction Design will help practitioners, researchers and students understand, evaluate and create rhythmic experiences. . | ||
541 |
_fUABC ; _cTemporal ; _d01/01/2021-12/31/2023. |
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650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aMultimedia systems . | |
650 | 1 | 4 |
_aUser Interfaces and Human Computer Interaction. _0https://scigraph.springernature.com/ontologies/product-market-codes/I18067 |
650 | 2 | 4 |
_aMedia Design. _0https://scigraph.springernature.com/ontologies/product-market-codes/I25004 |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783319678481 |
776 | 0 | 8 |
_iPrinted edition: _z9783319678498 |
776 | 0 | 8 |
_iPrinted edition: _z9783030098131 |
830 | 0 |
_aSpringer Series on Cultural Computing, _x2195-9056 |
|
856 | 4 | 0 |
_zLibro electrónico _uhttp://148.231.10.114:2048/login?url=https://doi.org/10.1007/978-3-319-67850-4 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-SXCS | ||
942 | _cLIBRO_ELEC | ||
999 |
_c243026 _d243025 |