000 | 03943nam a22005775i 4500 | ||
---|---|---|---|
001 | 978-3-319-75256-3 | ||
003 | DE-He213 | ||
005 | 20210201191421.0 | ||
007 | cr nn 008mamaa | ||
008 | 180221s2018 gw | s |||| 0|eng d | ||
020 |
_a9783319752563 _9978-3-319-75256-3 |
||
050 | 4 | _aQA76.76.C672 | |
072 | 7 |
_aUMK _2bicssc |
|
072 | 7 |
_aCOM012040 _2bisacsh |
|
072 | 7 |
_aUMK _2thema |
|
082 | 0 | 4 |
_a794.815 _223 |
100 | 1 |
_aSpallazzo, Davide. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
|
245 | 1 | 0 |
_aLocation-Based Mobile Games _h[electronic resource] : _bDesign Perspectives / _cby Davide Spallazzo, Ilaria Mariani. |
250 | _a1st ed. 2018. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2018. |
|
300 |
_aX, 98 p. 25 illus. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aPoliMI SpringerBriefs, _x2282-2577 |
|
500 | _aAcceso multiusuario | ||
520 | _aThis book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs' intertwining theoretical assumptions and describes their translation into practice. The authors examine these games from different perspectives, exploring how they can impact the way we look at our surroundings, their influence on our social dimension, their ability to translate a wide range of information into a game experience, and the negotiations they activate by intertwining two realities. Each issue is addressed from a twofold perspective: that of the designers who craft the games, and that of the users who interpret the designers' choices and take part in the game experience. In so doing, the book covers the relationship between processes of designing and playing, investigating games that communicate through meaningful interactions, share perspectives as forms of narratives, and integrate physicality and surroundings in the play activity. The reasoning advanced throughout the chapters will benefit researchers, designers and entrepreneurs in the field, as it provides a novel perspective on LBMGs, seeks to increase designers' awareness of often-neglected issues, and suggests interpretations and practices that can impact how commercial games are designed. | ||
541 |
_fUABC ; _cTemporal ; _d01/01/2021-12/31/2023. |
||
650 | 0 | _aComputer games-Programming. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aComputational intelligence. | |
650 | 0 | _aMultimedia systems . | |
650 | 1 | 4 |
_aGame Development. _0https://scigraph.springernature.com/ontologies/product-market-codes/I29040 |
650 | 2 | 4 |
_aUser Interfaces and Human Computer Interaction. _0https://scigraph.springernature.com/ontologies/product-market-codes/I18067 |
650 | 2 | 4 |
_aComputational Intelligence. _0https://scigraph.springernature.com/ontologies/product-market-codes/T11014 |
650 | 2 | 4 |
_aMedia Design. _0https://scigraph.springernature.com/ontologies/product-market-codes/I25004 |
700 | 1 |
_aMariani, Ilaria. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783319752556 |
776 | 0 | 8 |
_iPrinted edition: _z9783319752570 |
830 | 0 |
_aPoliMI SpringerBriefs, _x2282-2577 |
|
856 | 4 | 0 |
_zLibro electrónico _uhttp://148.231.10.114:2048/login?url=https://doi.org/10.1007/978-3-319-75256-3 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-SXCS | ||
942 | _cLIBRO_ELEC | ||
999 |
_c243255 _d243254 |