000 03943nam a22005775i 4500
001 978-3-319-75256-3
003 DE-He213
005 20210201191421.0
007 cr nn 008mamaa
008 180221s2018 gw | s |||| 0|eng d
020 _a9783319752563
_9978-3-319-75256-3
050 4 _aQA76.76.C672
072 7 _aUMK
_2bicssc
072 7 _aCOM012040
_2bisacsh
072 7 _aUMK
_2thema
082 0 4 _a794.815
_223
100 1 _aSpallazzo, Davide.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aLocation-Based Mobile Games
_h[electronic resource] :
_bDesign Perspectives /
_cby Davide Spallazzo, Ilaria Mariani.
250 _a1st ed. 2018.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2018.
300 _aX, 98 p. 25 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aPoliMI SpringerBriefs,
_x2282-2577
500 _aAcceso multiusuario
520 _aThis book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs' intertwining theoretical assumptions and describes their translation into practice. The authors examine these games from different perspectives, exploring how they can impact the way we look at our surroundings, their influence on our social dimension, their ability to translate a wide range of information into a game experience, and the negotiations they activate by intertwining two realities. Each issue is addressed from a twofold perspective: that of the designers who craft the games, and that of the users who interpret the designers' choices and take part in the game experience. In so doing, the book covers the relationship between processes of designing and playing, investigating games that communicate through meaningful interactions, share perspectives as forms of narratives, and integrate physicality and surroundings in the play activity. The reasoning advanced throughout the chapters will benefit researchers, designers and entrepreneurs in the field, as it provides a novel perspective on LBMGs, seeks to increase designers' awareness of often-neglected issues, and suggests interpretations and practices that can impact how commercial games are designed.
541 _fUABC ;
_cTemporal ;
_d01/01/2021-12/31/2023.
650 0 _aComputer games-Programming.
650 0 _aUser interfaces (Computer systems).
650 0 _aComputational intelligence.
650 0 _aMultimedia systems .
650 1 4 _aGame Development.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I29040
650 2 4 _aUser Interfaces and Human Computer Interaction.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I18067
650 2 4 _aComputational Intelligence.
_0https://scigraph.springernature.com/ontologies/product-market-codes/T11014
650 2 4 _aMedia Design.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I25004
700 1 _aMariani, Ilaria.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783319752556
776 0 8 _iPrinted edition:
_z9783319752570
830 0 _aPoliMI SpringerBriefs,
_x2282-2577
856 4 0 _zLibro electrónico
_uhttp://148.231.10.114:2048/login?url=https://doi.org/10.1007/978-3-319-75256-3
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cLIBRO_ELEC
999 _c243255
_d243254