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001 | 978-3-319-75931-9 | ||
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007 | cr nn 008mamaa | ||
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020 |
_a9783319759319 _9978-3-319-75931-9 |
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050 | 4 | _aQ334-342 | |
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_aComputer Games _h[electronic resource] : _b6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers / _cedited by Tristan Cazenave, Mark H.M. Winands, Abdallah Saffidine. |
250 | _a1st ed. 2018. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2018. |
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300 |
_aXII, 191 p. 52 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aCommunications in Computer and Information Science, _x1865-0929 ; _v818 |
|
500 | _aAcceso multiusuario | ||
505 | 0 | _aAtari Games and Intel Processors -- Computer Hex Algorithm using a Move Evaluation Method based on a Convolutional Neural Network -- Deep Preference Neural Network for Move Prediction in Board Games -- Deep Reinforcement Learning with Hidden Layers on Future States -- Neural Fictitious Self-Play in Imperfect Information Games with Many Players -- On-line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing -- Memorizing the Playout Policy -- Distributed Nested Rollout Policy for SameGame -- A Study of Forward versus Backwards Endgame Solvers with Results in Chinese Checkers -- Validating and Fine-tuning of Game Evaluation Functions using Endgame Databases -- Applying Anytime Heuristic Search to Cost-Optimal HTN Planning -- A Game for Eliciting Trust between People and Devices under Diverse Performance Conditions. | |
520 | _aThis book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017. The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame. | ||
541 |
_fUABC ; _cTemporal ; _d01/01/2021-12/31/2023. |
||
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aOptical data processing. | |
650 | 0 | _aComputer organization. | |
650 | 0 | _aComputer science-Mathematics. | |
650 | 1 | 4 |
_aArtificial Intelligence. _0https://scigraph.springernature.com/ontologies/product-market-codes/I21000 |
650 | 2 | 4 |
_aUser Interfaces and Human Computer Interaction. _0https://scigraph.springernature.com/ontologies/product-market-codes/I18067 |
650 | 2 | 4 |
_aComputer Imaging, Vision, Pattern Recognition and Graphics. _0https://scigraph.springernature.com/ontologies/product-market-codes/I22005 |
650 | 2 | 4 |
_aComputer Systems Organization and Communication Networks. _0https://scigraph.springernature.com/ontologies/product-market-codes/I13006 |
650 | 2 | 4 |
_aMathematics of Computing. _0https://scigraph.springernature.com/ontologies/product-market-codes/I17001 |
700 | 1 |
_aCazenave, Tristan. _eeditor. _0(orcid)0000-0003-4669-9374 _1https://orcid.org/0000-0003-4669-9374 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aWinands, Mark H.M. _eeditor. _0(orcid)0000-0002-0125-0824 _1https://orcid.org/0000-0002-0125-0824 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aSaffidine, Abdallah. _eeditor. _0(orcid)0000-0001-9805-8291 _1https://orcid.org/0000-0001-9805-8291 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783319759302 |
776 | 0 | 8 |
_iPrinted edition: _z9783319759326 |
830 | 0 |
_aCommunications in Computer and Information Science, _x1865-0929 ; _v818 |
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856 | 4 | 0 |
_zLibro electrónico _uhttp://148.231.10.114:2048/login?url=https://doi.org/10.1007/978-3-319-75931-9 |
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