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020 _a9783319730806
_9978-3-319-73080-6
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
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_2bicssc
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082 0 4 _a005.437
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_223
100 1 _aEarnshaw, Rae.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aResearch and Development in Digital Media
_h[electronic resource] /
_cby Rae Earnshaw.
250 _a1st ed. 2018.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2018.
300 _aXVI, 86 p. 10 illus., 8 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringerBriefs in Computer Science,
_x2191-5768
500 _aAcceso multiusuario
520 _aThis book presents an overview of the technical underpinnings in the field of digital media. This includes theory, imaging, big data, interaction, and the research and development that is needed in order to make digital media interfaces more natural and easy to use. Grant funding sources for R & D are detailed and current priority areas are summarized. Developments in the relevant commercial areas are also reviewed. This is Professor Earnshaw's fifth book in the series on digital media and its applications and creative uses. These books explain the significance and importance of digital media and how it has developed and advanced.They also explore the impact digital media is having on a range of domains including art and design, the creative industries, visual analytics, big data, and digital humanities.The convergence of IT, telecommunications and media is bringing about a revolution in the way information is being collected, stored, accessed and distributed. Digital media is expected to play an increasing role in these processes. State of the art digital technologies are increasingly utilized in order to deliver to the user requirements and also to be effective and efficient in this delivery, given the increasing demands by users and other third parties involved in the content creation and service delivery pipeline. Research and Development in Digital Media will be invaluable for readers that want a summary of the technical research and development aspects of digital media, how such work is being funded, and the kind of changes in digital media provision that may result.
541 _fUABC ;
_cTemporal ;
_d01/01/2021-12/31/2023.
650 0 _aUser interfaces (Computer systems).
650 0 _aApplication software.
650 0 _aMultimedia systems .
650 1 4 _aUser Interfaces and Human Computer Interaction.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I18067
650 2 4 _aComputer Appl. in Arts and Humanities.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I23036
650 2 4 _aMedia Design.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I25004
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783319730790
776 0 8 _iPrinted edition:
_z9783319730813
830 0 _aSpringerBriefs in Computer Science,
_x2191-5768
856 4 0 _zLibro electrónico
_uhttp://148.231.10.114:2048/login?url=https://doi.org/10.1007/978-3-319-73080-6
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cLIBRO_ELEC
999 _c244289
_d244288