000 | 03900nam a22005775i 4500 | ||
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001 | 978-3-031-32581-6 | ||
003 | DE-He213 | ||
005 | 20240207153530.0 | ||
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008 | 230729s2023 sz | s |||| 0|eng d | ||
020 |
_a9783031325816 _9978-3-031-32581-6 |
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_aPeddie, Jon. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
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245 | 1 | 0 |
_aAugmented Reality _h[electronic resource] : _bWhere We Will All Live / _cby Jon Peddie. |
250 | _a2nd ed. 2023. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2023. |
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300 |
_aXLI, 398 p. 302 illus., 227 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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500 | _aAcceso multiusuario | ||
505 | 0 | _aForeword by Thomas A. Furness III -- Foreword by Steve Mann -- Preface -- List of Figures -- List of Tables -- Introduction -- Types of Augmented Reality Systems -- Augmented Reality-We'll All Be Experts Now -- Overview of Augmented Reality System Organization -- Historical Overview: Ghosts to Real AR to DARPA -- Key Applications -- Software Tools and Technologies -- Technology Issues -- Augmented Reality Devices and Suppliers -- Conclusions and Future Possibilities -- Appendix -- Index -- Acknowledgements. | |
520 | _aThis book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR), mixed reality (MR) and extended reality (XR). The author presents AR from its initial philosophies and early developments, and in this updated 2nd edition discusses the latest advances and the ramifications they bring and the impact they have on modern society. He examines the new companies that have entered the field and those that have failed or were acquired giving a complete history of AR progress. He explores the possible future developments providing readers with the tools to understand issues relating to defining, building, and using their perception of what is represented in their perceived reality, and ultimately how we assimilate and react to this information. In Augmented Reality: Where We Will All Live 2nd Edition, Jon Peddie has amassed and integrated a corpus of material that is finally in one place. It will serve as a comprehensive guide and provide valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality, its concepts, history, practices, and the science behind this rapidly advancing field of research and development. | ||
541 |
_fUABC ; _cPerpetuidad |
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650 | 0 | _aComputer science. | |
650 | 0 | _aComputer graphics. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aHuman-computer interaction. | |
650 | 0 | _aComputer-aided engineering. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aComputer Graphics. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aComputer-Aided Engineering (CAD, CAE) and Design. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031325809 |
776 | 0 | 8 |
_iPrinted edition: _z9783031325823 |
776 | 0 | 8 |
_iPrinted edition: _z9783031325830 |
856 | 4 | 0 |
_zLibro electrónico _uhttp://libcon.rec.uabc.mx:2048/login?url=https://doi.org/10.1007/978-3-031-32581-6 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-SXCS | ||
942 | _cLIBRO_ELEC | ||
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