000 | 04216nam a22006015i 4500 | ||
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001 | 978-3-031-32993-7 | ||
003 | DE-He213 | ||
005 | 20240207153625.0 | ||
007 | cr nn 008mamaa | ||
008 | 230627s2023 sz | s |||| 0|eng d | ||
020 |
_a9783031329937 _9978-3-031-32993-7 |
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050 | 4 | _aTH438-438.4 | |
072 | 7 |
_aTN _2bicssc |
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_aTEC005000 _2bisacsh |
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072 | 7 |
_aTNT _2thema |
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082 | 0 | 4 |
_a690.06 _223 |
100 | 1 |
_aPotseluyko, Lilia. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
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245 | 1 | 0 |
_aPlatform Based Design and Immersive Technologies for Manufacturing and Assembly in Offsite Construction _h[electronic resource] : _bApplying Extended Reality and Game Applications to PDfMA / _cby Lilia Potseluyko, Farzad Pour Rahimian, Nashwan Dawood, Faris Elghaish. |
250 | _a1st ed. 2023. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2023. |
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300 |
_aVI, 140 p. 68 illus., 62 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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500 | _aAcceso multiusuario | ||
505 | 0 | _aIntroduction -- Literature Review -- Conceptual Framework -- Gains and Drawbacks of each XR type -- Test/Deploy/Review the developed solution -- Prototyping Virtual Showhome and design variables, metadata demonstration -- Advances of Real-Life industry Application. Discussion and Unfolding Stories -- Case study: Norscot Joinery. Before Automation and Digitalisation Company Overview -- End-User Software Testing Results -- Conclusion. | |
520 | _aThis book explores the applications of virtual reality technologies in building design and offsite construction. Its focus is on how small and medium-sized architectural and construction practices with limited budgets and time can implement innovation through visualisation creation. Virtual reality technologies, known as empathy machines, offer a productive interaction process for clients and professionals. Gaming and simulation have already proven their efficacy in solving problems in science and business. However, the next challenge is designing data-rich virtual environments that can enhance clients' spatial understanding, simplify architect-client communications, provide customisation options, consolidate quantification, and export data directly to manufacturers' software, minimizing fragmentation across the entire building information management (BIM) lifecycle. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. | ||
541 |
_fUABC ; _cPerpetuidad |
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650 | 0 |
_aConstruction industry _xManagement. |
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650 | 0 | _aCivil engineering. | |
650 | 0 | _aVirtual reality. | |
650 | 0 | _aAugmented reality. | |
650 | 1 | 4 | _aConstruction Management. |
650 | 2 | 4 | _aCivil Engineering. |
650 | 2 | 4 | _aVirtual and Augmented Reality. |
700 | 1 |
_aPour Rahimian, Farzad. _eauthor. _0(orcid)0000-0001-7443-4723 _1https://orcid.org/0000-0001-7443-4723 _4aut _4http://id.loc.gov/vocabulary/relators/aut |
|
700 | 1 |
_aDawood, Nashwan. _eauthor. _0(orcid)0000-0002-4873-7576 _1https://orcid.org/0000-0002-4873-7576 _4aut _4http://id.loc.gov/vocabulary/relators/aut |
|
700 | 1 |
_aElghaish, Faris. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031329920 |
776 | 0 | 8 |
_iPrinted edition: _z9783031329944 |
776 | 0 | 8 |
_iPrinted edition: _z9783031329951 |
856 | 4 | 0 |
_zLibro electrónico _uhttp://libcon.rec.uabc.mx:2048/login?url=https://doi.org/10.1007/978-3-031-32993-7 |
912 | _aZDB-2-ENG | ||
912 | _aZDB-2-SXE | ||
942 | _cLIBRO_ELEC | ||
999 |
_c261971 _d261970 |