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020 _a9783031329937
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082 0 4 _a690.06
_223
100 1 _aPotseluyko, Lilia.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aPlatform Based Design and Immersive Technologies for Manufacturing and Assembly in Offsite Construction
_h[electronic resource] :
_bApplying Extended Reality and Game Applications to PDfMA /
_cby Lilia Potseluyko, Farzad Pour Rahimian, Nashwan Dawood, Faris Elghaish.
250 _a1st ed. 2023.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2023.
300 _aVI, 140 p. 68 illus., 62 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
500 _aAcceso multiusuario
505 0 _aIntroduction -- Literature Review -- Conceptual Framework -- Gains and Drawbacks of each XR type -- Test/Deploy/Review the developed solution -- Prototyping Virtual Showhome and design variables, metadata demonstration -- Advances of Real-Life industry Application. Discussion and Unfolding Stories -- Case study: Norscot Joinery. Before Automation and Digitalisation Company Overview -- End-User Software Testing Results -- Conclusion.
520 _aThis book explores the applications of virtual reality technologies in building design and offsite construction. Its focus is on how small and medium-sized architectural and construction practices with limited budgets and time can implement innovation through visualisation creation. Virtual reality technologies, known as empathy machines, offer a productive interaction process for clients and professionals. Gaming and simulation have already proven their efficacy in solving problems in science and business. However, the next challenge is designing data-rich virtual environments that can enhance clients' spatial understanding, simplify architect-client communications, provide customisation options, consolidate quantification, and export data directly to manufacturers' software, minimizing fragmentation across the entire building information management (BIM) lifecycle. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.
541 _fUABC ;
_cPerpetuidad
650 0 _aConstruction industry
_xManagement.
650 0 _aCivil engineering.
650 0 _aVirtual reality.
650 0 _aAugmented reality.
650 1 4 _aConstruction Management.
650 2 4 _aCivil Engineering.
650 2 4 _aVirtual and Augmented Reality.
700 1 _aPour Rahimian, Farzad.
_eauthor.
_0(orcid)0000-0001-7443-4723
_1https://orcid.org/0000-0001-7443-4723
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
700 1 _aDawood, Nashwan.
_eauthor.
_0(orcid)0000-0002-4873-7576
_1https://orcid.org/0000-0002-4873-7576
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
700 1 _aElghaish, Faris.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031329920
776 0 8 _iPrinted edition:
_z9783031329944
776 0 8 _iPrinted edition:
_z9783031329951
856 4 0 _zLibro electrónico
_uhttp://libcon.rec.uabc.mx:2048/login?url=https://doi.org/10.1007/978-3-031-32993-7
912 _aZDB-2-ENG
912 _aZDB-2-SXE
942 _cLIBRO_ELEC
999 _c261971
_d261970