000 | 03967nam a22006255i 4500 | ||
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001 | 978-3-031-39683-0 | ||
003 | DE-He213 | ||
005 | 20240207153629.0 | ||
007 | cr nn 008mamaa | ||
008 | 230817s2023 sz | s |||| 0|eng d | ||
020 |
_a9783031396830 _9978-3-031-39683-0 |
||
050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
072 | 7 |
_aUYZ _2bicssc |
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_aCOM070000 _2bisacsh |
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_aUYZ _2thema |
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082 | 0 | 4 |
_a005.437 _223 |
082 | 0 | 4 |
_a004.019 _223 |
100 | 1 |
_aBordegoni, Monica. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
|
245 | 1 | 0 |
_aPrototyping User eXperience in eXtended Reality _h[electronic resource] / _cby Monica Bordegoni, Marina Carulli, Elena Spadoni. |
250 | _a1st ed. 2023. | ||
264 | 1 |
_aCham : _bSpringer Nature Switzerland : _bImprint: Springer, _c2023. |
|
300 |
_aVI, 135 p. 86 illus., 76 illus. in color. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aPoliMI SpringerBriefs, _x2282-2585 |
|
500 | _aAcceso multiusuario | ||
505 | 0 | _aIntroduction -- User Experience and User Experience Design -- Prototyping: practices and techniques -- Multisensory Interaction in eXtended Reality -- Case Studies -- Augmented Reality applications that aid in promoting sustainability -- Applications of multisensory experiences in eXtended Reality -- Connecting Reality and Virtuality -- Conclusions. | |
520 | _aThis book examines two topics in the context of product design and enabling technologies: User eXperience (UX) and eXtended Reality (XR). UX regards the ways in which people interact with the environment and with objects and is considered of primary importance in many contexts. When developing new products, UX must be carefully designed and evaluated directly with the users. Prototyping is a well-known, effective, and widely used practice for design evaluation. The book describes how prototyping based on XR technologies, including Virtual, Augmented and Mixed Reality, is a suitable approach for testing ideas and products without fully physically building them. The major benefits, which are well explained and demonstrated in this book, consist in allowing users to experience products, including their appearance, functions, and usability, in a digital context that can be easily modified and customized according to the users' feedback and the context of use. The audience of the book includes graduate students who wish to learn more about prototyping methods and technologies and product and digital application designers who can deepen their knowledge on advanced digital technologies for evaluating the designs of products and experiences. | ||
541 |
_fUABC ; _cPerpetuidad |
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650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aHuman-computer interaction. | |
650 | 0 | _aComputer-aided engineering. | |
650 | 0 | _aVirtual reality. | |
650 | 0 | _aAugmented reality. | |
650 | 1 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aComputer-Aided Engineering (CAD, CAE) and Design. |
650 | 2 | 4 | _aVirtual and Augmented Reality. |
700 | 1 |
_aCarulli, Marina. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
|
700 | 1 |
_aSpadoni, Elena. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031396823 |
776 | 0 | 8 |
_iPrinted edition: _z9783031396847 |
830 | 0 |
_aPoliMI SpringerBriefs, _x2282-2585 |
|
856 | 4 | 0 |
_zLibro electrónico _uhttp://libcon.rec.uabc.mx:2048/login?url=https://doi.org/10.1007/978-3-031-39683-0 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-SXCS | ||
942 | _cLIBRO_ELEC | ||
999 |
_c262019 _d262018 |