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_aAdvances in Computer Games _h[electronic resource] : _b18th International Conference, ACG 2023, Virtual Event, November 28-30, 2023, Revised Selected Papers / _cedited by Michael Hartisch, Chu-Hsuan Hsueh, Jonathan Schaeffer. |
250 | _a1st ed. 2024. | ||
264 | 1 |
_aCham : _bSpringer Nature Switzerland : _bImprint: Springer, _c2024. |
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300 |
_aXII, 171 p. 73 illus., 52 illus. in color. _bonline resource. |
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_atext _btxt _2rdacontent |
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_aonline resource _bcr _2rdacarrier |
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490 | 1 |
_aLecture Notes in Computer Science, _x1611-3349 ; _v14528 |
|
505 | 0 | _aChess and its Variants -- Making Superhuman AI More Human in Chess -- Merging Neural Networks with Traditional Evaluations in Crazyhouse -- Stockfish or Leela Chess Zero? A Comparison Against Endgame Tablebases -- Solving Games -- Solving NoGo on Small Rectangular Boards -- Optimal Play of the Great Rolled Ones Game -- Board Games and Card Games -- MCTS with Dynamic Depth Minimax -- Can We Infer Move Sequences in Go from Stone Arrangements? -- Quantifying Feature Importance of Games and Strategies via Shapley Values -- Player Investigation -- The Impact of Wind Simulation on Perceived Realism of Players -- Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience -- Math, Games, and Puzzles -- Analysis of a Collatz Game and Other Variants of the 3n+1 Problem -- Implicit QBF Encodings for Positional Games -- The Mathematical Game -- SlitherlinkArt. | |
520 | _aThis book constitutes the refereed post proceedings of the 18th International Conference on Advances in Computer Games, ACG 2023, held online, during November 28-30, 2023. The 14 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Chess and its Variants, Solving Games, Board Games, Card Games, Player Investigation, Math, Games, and Puzzles. | ||
541 |
_fUABC ; _cPerpetuidad |
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650 | 0 | _aComputer science. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aHuman-computer interaction. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aComputer vision. | |
650 | 0 |
_aComputer science _xMathematics. |
|
650 | 1 | 4 | _aTheory of Computation. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aArtificial Intelligence. |
650 | 2 | 4 | _aComputer Vision. |
650 | 2 | 4 | _aMathematics of Computing. |
700 | 1 |
_aHartisch, Michael. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aHsueh, Chu-Hsuan. _eeditor. _0(orcid)0000-0001-8888-3116 _1https://orcid.org/0000-0001-8888-3116 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aSchaeffer, Jonathan. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031549670 |
776 | 0 | 8 |
_iPrinted edition: _z9783031549694 |
830 | 0 |
_aLecture Notes in Computer Science, _x1611-3349 ; _v14528 |
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_zLibro electrónico _uhttp://libcon.rec.uabc.mx:2048/login?url=https://doi.org/10.1007/978-3-031-54968-7 |
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