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_aExtended Reality _h[electronic resource] : _bInternational Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024, Proceedings, Part III / _cedited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco. |
250 | _a1st ed. 2024. | ||
264 | 1 |
_aCham : _bSpringer Nature Switzerland : _bImprint: Springer, _c2024. |
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300 |
_aXXII, 352 p. 168 illus., 152 illus. in color. _bonline resource. |
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_aonline resource _bcr _2rdacarrier |
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_aLecture Notes in Computer Science, _x1611-3349 ; _v15029 |
|
505 | 0 | _a -- Extended Reality in Rehabilitation. -- Virtual Reality for Carpal Tunnel Syndrome Rehabilitation: A Comprehensive Approach to Therapeutic Efficacy. -- Assessment of Neuroaesthetic Criteria to Select Hedonic Stimuli for Rehabilitation: a Preliminary Study. -- Validation of a MediaPipe system for markerless motion analysis during virtual reality rehabilitation. -- Exploring the Application and Usability of Emerging Technologies in Neuromotor Rehabilitation for a Patient with 5q-Spinal Muscular Atrophy Type 2 Receiving a Gene-Based Therapy: A Single Case Study. -- Virtual Reality and Virtual Human in support of rehabilitation methods such as lip reading. -- Extended Reality in Industry. -- Augmented Reality for Enhanced Usability and Functionality of Industrial SCADA Systems. -- Instructive HMI Approach Based on Augmented Reality for UFactory Lite 6 Robotic Arm Basic Control. -- 3D Virtual System for Learning in the Interpretation of Piping and Instrumentation Diagrams Using the ISA 5.1 Standard. -- 3D virtual system for training operators in automatic control of a two-phase separator. -- An Approach Toward Training Better Construction Industry Installers by Using Augmented Reality. -- Development of Educational Tools for Industrial Control using HIL Simulation. -- Managing Training Scenarios in a Distributed Virtual Electrician Training System. -- Extended Reality in Cultural Heritage and Performing Arts. -- A tool for the analysis and Virtual Reality visualization of the virtual restoration of Cultural Heritage 3D models. -- Exploring Acoustics Perception through XR Spatial Audio Experiences: Experiments and Data Collection for the 'Listen to The Theatre' Project. -- Beneath the Louvre pyramid: Immersive auralisation workflow for evaluating potential acoustic treatments. -- The Missing Sky: a dome for the SS. Medici of Alberobello. VR for heritage valorization. -- Integration and (re)Use of Digital Data in a Geomatics-Virtual Reality Workflow for Heritage Site Virtual Reconstruction: The Case of Tiwanaku UNESCO Site, Bolivia. -- LLM-Aided Museum Guide: Personalized Tours Based on User Preferences. -- Investigating Tourist Acceptance of a VR Multisensory System in a Public Weapons Exhibition. -- Empowering XR Heritage Through a Blockchain-Based Revenue Sharing System. -- chnological Representations of Architectural Space: A Comparative Analysys of Kundmanngasse Haus and Casa Batlló. -- A case study in XR live performance. -- Designing digital solutions in the cultural heritage and tourism industry for advancing visitors' experiences: SMEs needs, preferences, and expectations. -- Extended Reality in Performing Arts: Enhancing the Experience of Archaeological Heritage. -- An Interactive Digital Experience to Enhance the Cultural Heritage of the Town of Gallipoli: The Gallipoli MAB Project. -- Re-reading Calvino: "Il Barone Rampante" in the Metaverse. -- A View-planning Approach to 3D Reconstruction. | |
520 | _aThe four-volume proceedings set LNCS 15027, 15028, 15029 and 15030 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2024, held in Lecce, Italy during September 4-7, 2024. The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry; Extended Reality in Cultural Heritage; Extended Reality Tools for Virtual Restauration; Extended Reality and Artificial Intelligence in Digital Humanities; Extended Reality in Learning; and Extended Reality, Sense of Presence and Education of Behaviour. | ||
541 |
_fUABC ; _cPerpetuidad |
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650 | 0 | _aComputer science. | |
650 | 1 | 4 | _aComputer Science. |
700 | 1 |
_aDe Paolis, Lucio Tommaso. _eeditor. _0(orcid)0000-0003-1274-9070 _1https://orcid.org/0000-0003-1274-9070 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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700 | 1 |
_aArpaia, Pasquale. _eeditor. _0(orcid)0000-0002-5192-5922 _1https://orcid.org/0000-0002-5192-5922 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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700 | 1 |
_aSacco, Marco. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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