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245 1 0 _aExtended Reality
_h[electronic resource] :
_bInternational Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024, Proceedings, Part III /
_cedited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco.
250 _a1st ed. 2024.
264 1 _aCham :
_bSpringer Nature Switzerland :
_bImprint: Springer,
_c2024.
300 _aXXII, 352 p. 168 illus., 152 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v15029
505 0 _a -- Extended Reality in Rehabilitation. -- Virtual Reality for Carpal Tunnel Syndrome Rehabilitation: A Comprehensive Approach to Therapeutic Efficacy. -- Assessment of Neuroaesthetic Criteria to Select Hedonic Stimuli for Rehabilitation: a Preliminary Study. -- Validation of a MediaPipe system for markerless motion analysis during virtual reality rehabilitation. -- Exploring the Application and Usability of Emerging Technologies in Neuromotor Rehabilitation for a Patient with 5q-Spinal Muscular Atrophy Type 2 Receiving a Gene-Based Therapy: A Single Case Study. -- Virtual Reality and Virtual Human in support of rehabilitation methods such as lip reading. -- Extended Reality in Industry. -- Augmented Reality for Enhanced Usability and Functionality of Industrial SCADA Systems. -- Instructive HMI Approach Based on Augmented Reality for UFactory Lite 6 Robotic Arm Basic Control. -- 3D Virtual System for Learning in the Interpretation of Piping and Instrumentation Diagrams Using the ISA 5.1 Standard. -- 3D virtual system for training operators in automatic control of a two-phase separator. -- An Approach Toward Training Better Construction Industry Installers by Using Augmented Reality. -- Development of Educational Tools for Industrial Control using HIL Simulation. -- Managing Training Scenarios in a Distributed Virtual Electrician Training System. -- Extended Reality in Cultural Heritage and Performing Arts. -- A tool for the analysis and Virtual Reality visualization of the virtual restoration of Cultural Heritage 3D models. -- Exploring Acoustics Perception through XR Spatial Audio Experiences: Experiments and Data Collection for the 'Listen to The Theatre' Project. -- Beneath the Louvre pyramid: Immersive auralisation workflow for evaluating potential acoustic treatments. -- The Missing Sky: a dome for the SS. Medici of Alberobello. VR for heritage valorization. -- Integration and (re)Use of Digital Data in a Geomatics-Virtual Reality Workflow for Heritage Site Virtual Reconstruction: The Case of Tiwanaku UNESCO Site, Bolivia. -- LLM-Aided Museum Guide: Personalized Tours Based on User Preferences. -- Investigating Tourist Acceptance of a VR Multisensory System in a Public Weapons Exhibition. -- Empowering XR Heritage Through a Blockchain-Based Revenue Sharing System. -- chnological Representations of Architectural Space: A Comparative Analysys of Kundmanngasse Haus and Casa Batlló. -- A case study in XR live performance. -- Designing digital solutions in the cultural heritage and tourism industry for advancing visitors' experiences: SMEs needs, preferences, and expectations. -- Extended Reality in Performing Arts: Enhancing the Experience of Archaeological Heritage. -- An Interactive Digital Experience to Enhance the Cultural Heritage of the Town of Gallipoli: The Gallipoli MAB Project. -- Re-reading Calvino: "Il Barone Rampante" in the Metaverse. -- A View-planning Approach to 3D Reconstruction.
520 _aThe four-volume proceedings set LNCS 15027, 15028, 15029 and 15030 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2024, held in Lecce, Italy during September 4-7, 2024. The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry; Extended Reality in Cultural Heritage; Extended Reality Tools for Virtual Restauration; Extended Reality and Artificial Intelligence in Digital Humanities; Extended Reality in Learning; and Extended Reality, Sense of Presence and Education of Behaviour.
541 _fUABC ;
_cPerpetuidad
650 0 _aComputer science.
650 1 4 _aComputer Science.
700 1 _aDe Paolis, Lucio Tommaso.
_eeditor.
_0(orcid)0000-0003-1274-9070
_1https://orcid.org/0000-0003-1274-9070
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_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aArpaia, Pasquale.
_eeditor.
_0(orcid)0000-0002-5192-5922
_1https://orcid.org/0000-0002-5192-5922
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aSacco, Marco.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031717093
776 0 8 _iPrinted edition:
_z9783031717116
830 0 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v15029
856 4 0 _zLibro electrónico
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