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245 1 0 _aExtended Reality
_h[electronic resource] :
_bInternational Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024, Proceedings, Part II /
_cedited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco.
250 _a1st ed. 2024.
264 1 _aCham :
_bSpringer Nature Switzerland :
_bImprint: Springer,
_c2024.
300 _aXXII, 371 p. 158 illus., 144 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
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347 _atext file
_bPDF
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490 1 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v15028
505 0 _a -- Extended Reality in Health and Medicine. -- A Personalized Captioning Strategy for the Deaf and Hard-of-Hearing Users in an Augmented Reality Environment. -- A Study of Gaze Contact Conditioning in Children with Autism Based on AR Technology. -- Exploring the Effectiveness of Assistive Technology: A Preliminary Case Study Using Makey Makey, Tobii Eye Tracker, and Leap Motion. -- Therapies for strabismus and amblyopia in children: are we ready to take advantage of XR?. -- Mixed Reality Versus 3D Printing In Presurgical Visualization Of Soft and Hard Tissues: Selected Cases. -- Transforming Anatomopathology with XR Pathology: A Usability Study on HoloLens Integration. -- VheaRts: Reporting a single-centre experience in developing and implementing a virtual reality application for planning treatment of congenital heart disease. -- XR-based serious game for assessing bradykinesia in patients with Parkinson's Disease. -- Improving understanding of cardiovascular structures: a workflow to visualize patient-specific simulations in virtual reality. -- AEducAR3.0: an exciting hybrid educational platform for a comprehensive neuroanatomy learning. -- 'HeadTurner VR'- Developing a virtual reality game for measuring neck mobility. -- Surgical Simulation in Extended Reality for OR 2.0 using Unreal Engine 5 to Improve Patient Outcomes. -- Surgical Tool Tracking: Comparative Analysis of AR camera, OptiTrack IR, and RealSense Depth Camera Systems. -- Brain Visualizer: a Tool for EEG Data Processing and 3D Brain Activity Visualization. -- Fostering Interactive Mindfulness Experiences in VR. -- Endless Runner Game in Virtual Reality Controlled by a Self-Paced Brain-Computer Interface Based on EEG and Motor Imagery. -- Immersive Virtual Environments for Treating Social Phobia in Adolescents with High-Functioning Autism. -- Evaluating the Efficacy of Virtual Reality in Pain Management during Pediatric Dental Procedures: A Randomized Controlled Trial. -- A Mixed Reality eye-tracking investigation on key factors affecting food consumption habits. -- Multimodal assistance system for the care of individuals in early stages of dependency using augmented reality and artificial intelligence. -- Mixed-Reality tool for craniotomy procedures: preliminary evaluation of a hologram-to-head registration algorithm. -- A Mixed Reality Tool for Orthopedic Preoperative Planning Support. -- Mixed Reality Application for Treatment Planning in Radiotherapy. -- Exploring Virtual Reality Surgical Planning Applications in Paediatric Orthopaedics: A Preliminary Case Study. -- Developing and implementing a gamification feature in a virtual reality temporal bone surgical simulator. -- Too Much Guidance? A Brief Review of How Cognitive Support Affects Learning Motor Skills and Implications for VR/XR Technologies. -- Using HTA and UML in Analysis and Design Phases for a VR-based Nursing Lab. -- Virtual Reality and Conversational AI for Complementing Patient Education in Chronic Disease Management. -- VR-based Empathy experience for nonprofessional care-giver training. -- Development of a Virtual Reality Platform for Multiuser Training in Medical Diagnosis. -- Extended Reality to Enhance Well-being in Paediatric Department: A Preliminary Evaluation of the Il Piccolo Principe Project. -- Avatar Surgeon, Digital Pathology and Telementoring: SICE New Technology and Training Research Group Experience.
520 _aThe four-volume proceedings set LNCS 15027, 15028, 15029 and 15030 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2024, held in Lecce, Italy during September 4-7, 2024. The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry; Extended Reality in Cultural Heritage; Extended Reality Tools for Virtual Restauration; Extended Reality and Artificial Intelligence in Digital Humanities; Extended Reality in Learning; and Extended Reality, Sense of Presence and Education of Behaviour.
541 _fUABC ;
_cPerpetuidad
650 0 _aComputer science.
650 1 4 _aComputer Science.
700 1 _aDe Paolis, Lucio Tommaso.
_eeditor.
_0(orcid)0000-0003-1274-9070
_1https://orcid.org/0000-0003-1274-9070
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700 1 _aArpaia, Pasquale.
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700 1 _aSacco, Marco.
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710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
_z9783031717055
830 0 _aLecture Notes in Computer Science,
_x1611-3349 ;
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856 4 0 _zLibro electrónico
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