Immersive Learning Research Network [electronic resource] : 4th International Conference, iLRN 2018, Missoula, MT, USA, June 24-29, 2018, Proceedings / edited by Dennis Beck, Colin Allison, Leonel Morgado, Johanna Pirker, Anasol Peña-Rios, Todd Ogle, Jonathon Richter, Christian Gütl.
Tipo de material: TextoSeries Communications in Computer and Information Science ; 840Editor: Cham : Springer International Publishing : Imprint: Springer, 2018Edición: 1st ed. 2018Descripción: XXII, 211 p. 65 illus. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9783319935966Tema(s): User interfaces (Computer systems) | Education-Data processing | Optical data processing | Multimedia systems | Application software | Artificial intelligence | User Interfaces and Human Computer Interaction | Computers and Education | Computer Imaging, Vision, Pattern Recognition and Graphics | Media Design | Computer Appl. in Social and Behavioral Sciences | Artificial IntelligenceFormatos físicos adicionales: Printed edition:: Sin título; Printed edition:: Sin títuloClasificación CDD: 005.437 | 4.019 Clasificación LoC:QA76.9.U83QA76.9.H85Recursos en línea: Libro electrónicoTipo de ítem | Biblioteca actual | Colección | Signatura | Copia número | Estado | Fecha de vencimiento | Código de barras |
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Libro Electrónico | Biblioteca Electrónica | Colección de Libros Electrónicos | 1 | No para préstamo |
Acceso multiusuario
Environmental sciences, climate change, immersive technologies -- Immersive technologies in cultural heritage -- Immersive technologies in primary and secondary education -- Games and game design.
This volume constitutes the refereed proceedings of the 4th International Conference of the Immersive Learning Network, iLRN 2018, held in Missoula, MT, USA, in June 2018. The 12 revised full papers and the two revised short papers presented in this volume were carefully reviewed and selected from 57 submissions. The papers are organized in topical sections on environmental sciences, climate change, immersive technologies; immersive technologies in cultural heritage; immersive technologies in primary and secondary education; games and game design.
UABC ; Temporal ; 01/01/2021-12/31/2023.